Deathmatch in ShooterGame
I am looking thru the shootergame sample and I see some hints that there is gamemode for team play (Team Deathmatch) is this something that is not complete and possibly why I cannot seem to enable it? If so is this going to be released in the sample later ? Is it possible to do this in blueprints or just in C++? Any help in the right direction either way of course would be appreciated.
asked Mar 11 '14 at 02:26 AM in C++ Programming
ue4-archive ♦♦ STAFF
Thank you for your question. Team Death Match is currently available as a Game Mode option that can be set in your World Settings. Under Game Mode, change the Default Game Mode and the Game Mode for PIE to ShooterGame_TeamDeathMatch to set shootergame to TDM mode. Please let me know if that helps.
Yes I've done that and in console I see the command for CHANGETEAM. I am having issues with player spawns. In the menu for server host only FFA is available. I guess this has to be fixed in Slate?
ok I found the class for ShooterTeamStart and the settings for Spawn Team do seem to decide where you spawn.
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