Deploy to an Amazon Kindle Fire HDX
Has anyone successfully managed to deploy to a Kindle Fire HDX yet? I'm considering getting one to develop on, but want to make sure it works ok before I buy one. :)
asked Apr 23 '14 at 08:54 AM in Packaging & Deployment
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Nov 25 '14 at 04:55 PM
[Epic] Gribbs ♦♦ STAFF
Yes, I got one specifically for playing with UE and it works quite well.
The sample projects (Mobile Temple, Strategy Game etc.) all work fine. Mobile Temple is a bit slow, but is expected to get better with a driver update (see this).
However the current state of UE4 on Android can be somewhat disappointing - as far as I understand there is no support for any sort of dynamic lighting, that is you can't have moving lights, you can't have real-time shadows, and even static lights use some sort of pre-calculated light volume to light moving objects, at least that is what I think they do, I couldn't make lighting work on moving objects at all (this is what it looks like)... it's not obvious how it is supposed to work, neither it is properly documented.
So keep that it mind to avoid disappointment if you're only buying it for UE!
answered Apr 23 '14 at 11:24 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here