Slave master component issue
I have animated a Skeletal Mesh using a bow in Maya and the Bow is a separate skeletal mesh from the character. After I bake and export the animations, How Do I attach the skeletal bow to the Skeletal character. I have heard of using the slave master component system but I haven't been able to find enough information about how it works to grasp if I am doing it correctly.
asked Nov 20 '15 at 05:20 PM in Using UE4
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