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How to make my scoring stop when the player is killed?

So I have a scoring system set up where over time the score climbs It works good but It doesn't stop when the player is killed. I thought using a branch with the condition "Is dead" and false being true making it climb would work but when I call the Is dead from the blueprint where my character is killed, the target won't accept me referencing the blueprint where the player is killed.

I'm not sure what I'm doing wrong or what I need to do to fix it but I can't think of anything else. I need help.

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Product Version: UE 4.7
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scoring.png (170.6 kB)
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asked Nov 20 '15 at 07:25 PM in Blueprint Scripting

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AdamDoubleU
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avatar image ShrewGlue Nov 20 '15 at 07:33 PM

Connect the isdead boolean into the if function. you might need to do a cast to get it if it's in two separate blueprints.

avatar image AdamDoubleU Nov 20 '15 at 07:49 PM

My is dead boolean is set in the level blueprint. I can call it up but it comes with a target and when I try to connect anything to the target it says it's not compatible. What nodes do i need and what order do i plug them in?

avatar image AdamDoubleU Nov 20 '15 at 10:03 PM

Here's a screen shot I took. Any help? alt text

scoring2.png (316.0 kB)
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