I am trying to find out how to play an entire melee animation animation, without cancelling it when I press whatever button I have assigned it to? At the moment I can for example spam click RightMouseButton and the melee animation will reset mid way and play again, which is not what I want. I want it to play the full animation, and then play the animation again if I have pressed the button, like Torchlight or Diablo.
I am also trying to figure out how to switch between two different animations when I press the RightMouseButton, for example when I press RMB the first time the character hits with his right arm, and when I press it again he hits with his left arm? Hope anyone out there can help me!
Not sure if I explained it clearly enough, so just ask if there is anything that’s not clear:)
Thx!
I’m sure there are multiple ways to handle it, one way which I’ve experimented with is by using the Get Current Montage node and Branching based on what montage is playing:
Maybe you can a a multiple slot name in 1 montage, and u can random slot name every time you pressed the button, and it will play different animation each time when u call Play Slot Animation