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Travel Seamless client crash, if map include Landscape with custom physical material

Crash then client seamless travel on new map, that include landscape. Crash happens in package game.

If you setup the custom physical material into landscape (different from the default physical material ! ) or in its layers, it will generate an error when client ( not server! ) seamless traveling on this map.

UE 4.10 Source. 16 Gb RAM, NVidia GeForce 650.

https://www.dropbox.com/sh/ijph2kpd0l0g08s/AABafSDe2NYr7phNx4Iv6S77a?dl=0

Product Version: UE 4.10
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asked Nov 20 '15 at 09:33 PM in Bug Reports

avatar image

Gelani
68 3 6 13

avatar image Ben Halliday STAFF Nov 21 '15 at 08:59 PM

Hi Gelani,

Can you reproduce this in a new project? If so, can you upload the test project somewhere and get me a download link?

If not, please show me how you're initiating travel and from which class. Images of your BP setup would be helpful. Are you using the same GameMode for each map, or different GameModes between levels? Are each set to Use Seamless Travel? Are there any other steps in particular I need to follow to recreate this in a project? Thanks!

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1 answer: sort voted first

Hey Gelani,

We haven't heard back from you yet, so I'm resolving this post for tracking purposes. If you're still experiencing this crash, please feel free to respond with the information requested above, and we can continue investigating. There are some known issues with Seamless Travel that may be related, but I'll need some more information to confirm. It may also be helpful to get your Machine ID from the Crash Reporter dialogue. Thanks!

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answered Nov 27 '15 at 07:36 PM

avatar image Gelani Dec 10 '15 at 10:12 AM

If you setup the physical material into landscape (different from the default physical material ! ) or in its layers, it will generate an error when client ( not server! ) seamless traveling.

avatar image Ben Halliday STAFF Dec 10 '15 at 09:06 PM

Yes, you mentioned that already.

  1. Can you reproduce this in a new project?

  2. Please upload a test project that displays this problem if so

  3. How are you initiating travel and from which class (images, please)

  4. Are you using the same GameMode for each map?

  5. Do all involved GameModes have Use Seamless Travel enabled?

EDIT: I would also like to see the Machine ID from the Crash Reporter window after this crash occurs so we can look it up internally. The crash cuts off your log, so I can't see what's going on by that.

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