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In air speed vs On ground speed

I've been tweaking different vars in the character movement component but nothing seems to control the in air speed or velocity. I want some of my characters to be slower in air then on ground and vice versa. Can anyone point me in the right direction? Perhaps I overlooked something?

Product Version: UE 4.10
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asked Nov 21 '15 at 03:34 AM in Blueprint Scripting

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Prazon
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avatar image Jacky Nov 21 '15 at 02:00 PM

There is a boolean called IsFalling in character movement component. I think you could set a different speed by using that bool for whenever a character is flying or falling.

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