How do I properly set a camera as the player in an Oculus project?
I've followed the instructions here to set it up so that I may animate a camera and look around with the Rift while it's moving, without it affecting the direction of movement:
After I followed these directions, I placed a camera in my level, animated it with Cinematics (Matinee) and it played fine and allowed me to look around. I noticed, however, that when I play the level, it's spawning a second camera besides the CameraActor I placed. I feel like I'm doing something wrong here. I'm also streaming between different levels and placing a new camera actor in each level to act as your staring point, then triggering them with Matinee. I feel like something is not right. It works fine but each level is spawning a second camera actor and I believe it's causing glitches. Can you please explain how to do this properly? Thank you.
asked Nov 21 '15 at 04:09 AM in Blueprint Scripting
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