FBX objects relative position not properly imported
I made a small model in Blender where I placed the same object multiple times as linked duplicates (multiple instances of the same mesh).
I can properly export this and if I open the fbx for example with VS2015, it properly renders all my 4 duplicates at their respective positions. However if I import this mesh in UE4, all the 4 duplicates end up at the same position.
asked Nov 21 '15 at 03:50 AM in Bug Reports
Hello olee92 -
Thank you for your report. I was able to replicate this using Blender Linked Duplicates assets and have entered a bug report as UE-23771. As we work toward a solution, I will keep you informed here.
answered Nov 23 '15 at 07:36 PM
Lovecraft_K ♦♦ STAFF
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