How can you prestream a level, and then only make it visible at the end of the current level?

Heyo…

I have a set of levels under a persistent level. The first level loads, fires off a delay (which is the length of the level), unloads the previous level, and at the end of the delay loads a new level, and so on. I am running into a problem where certain levels cause lag during the transition, sometimes for around 10 seconds. It never was this bad so I’m not sure what’s going on, but my I’d like to know how to begin streaming a level halfway through the current level, but only make it visible at the end of the current level. I’m assuming this has to do with the ‘make visible on load’ checkbox. I do not want it visible on load, so how do I tell the blueprint to make it visible when I am ready for it to be? Thanks for the help.

Did you have any luck with that? I have a similar issue, which a subsequent level taking too long to load after switching, and I thought level streaming for pre-loading will be the only way to prevent that…