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Instanced Static Mesh Occlusion Culling?

I am just wondering if there is any support or planned support for instanced static mesh occlusion culling as it is very important to the performance of a project of mine, and seems like it should be completely plausible due to the fact that you can distance cull per-instance?

Product Version: UE 4.10
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asked Nov 21 '15 at 06:55 AM in Rendering

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Oscar Cooke-Abbott
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2 answers: sort voted first

Hi Oscar,

We have a ticket in already for this with UE-13425, but it's currently backlogged. With that in mind, it's not likely to be implemented in the near future due to other priorities.

Thank you!


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answered Nov 23 '15 at 07:22 PM

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Tim Hobson ♦♦ STAFF
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avatar image sohan5005 Aug 31 '17 at 04:57 PM

It's been a long time. I think it should be implemented as it's a huge performance issue. Occlusion culling on instanced meshes is really important. Without this feature, map becomes too costly :(

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Hi, is there any progress on this?

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answered May 15 '18 at 01:32 PM

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