Instanced Static Mesh Occlusion Culling?
I am just wondering if there is any support or planned support for instanced static mesh occlusion culling as it is very important to the performance of a project of mine, and seems like it should be completely plausible due to the fact that you can distance cull per-instance?
asked Nov 21 '15 at 06:55 AM in Rendering
We have a ticket in already for this with UE-13425, but it's currently backlogged. With that in mind, it's not likely to be implemented in the near future due to other priorities.
answered Nov 23 '15 at 07:22 PM
Tim Hobson ♦♦ STAFF
Hi, is there any progress on this?
answered May 15 '18 at 01:32 PM
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