MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\pzea\Documents\Unreal Projects\mdotexe_4_10\Intermediate\Staging\mdotexe.exe’.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\pzea\Documents\Unreal Projects\mdotexe_4_10\Intermediate\Staging\mdotexe.exe to D:\pzea\Documents\Unreal Projects\mdotexe_4_10\Saved\StagedBuilds\WindowsNoEditor\mdotexe.exe, deleting, waiting 10s and retrying.
It keeps retrying this over and over until it gives up and packaging finally fails. Packaging was working fine in the same version of the editor just a few days ago. Now all of a sudden I’m getting this error and I’m not really sure what I can do to solve it.
I’ve tried a clean reinstall of the editor and my global default server game mode is not set to none.
Thank you