[Closed] Set player location works in editor, but doesn't work after packaging.
I created a blueprint so that the player, upon overlapping a triggerbox, teleports to another location on the map. It works perfectly in the editor. However, when I package the game and test it I get teleported to a random location and fall through the landscape. All other aspects of the game work perfectly in the packaged version.
asked Nov 21 '15 at 01:29 PM in Packaging & Deployment
The question has been closed Jul 01 '16 at 09:08 PM by Samantha Sutton for the following reason:
The question is answered, right answer was accepted
Never mind, I figured it out. I was using the wrong blueprint to connect my target point to the location key. -_-
answered Nov 22 '15 at 03:51 AM
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