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4.10 Unreal Engine / Editor crashes on launch

New install on a formatted SSD. Windows 7.1 with SP1 and latest updates.

MachineId:EF5B74264719E1A2599DD4AF88EF1A2A EpicAccountId:4055c744bcdc41d6b3fbe6fc62e2f7e4

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: GConfig->GetBool( TEXT('DevOptions.Shaders'), TEXT('bAllowCompilingThroughWorkers'), bAllowCompilingThroughWorkers, GEngineIni ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\Shad

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374] UE4Editor_Engine!FShaderCompilingManager::FShaderCompilingManager() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:796] UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:1360] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:110] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Product Version: UE 4.10
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asked Nov 21 '15 at 02:29 PM in Bug Reports

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The Dark Enigma
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avatar image Kallex Nov 22 '15 at 06:16 PM

Same behavior on my machine. I didn't start from scratch but updated Git to release, ran the Setup.bat (running prerequisites) and GenerateProjectFiles and rebuilt on VS2015 without errors.

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Resolved the issue by saving the project elsewhere (not within the user directory path). Usernames with special characters seem to cause problems.

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answered Nov 23 '15 at 11:57 AM

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The Dark Enigma
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avatar image Kallex Nov 23 '15 at 03:51 PM

I didn't have any special characters on my path, nor anything different on how the previous version worked (I'm not sure if I ran 4.9, but my version was at least 4.8). I'm proceeding to copy the project to different location (to avoid user-specific permissions) and retry.

avatar image Kallex Nov 23 '15 at 04:11 PM

Testing again from scratch; I'm assuming I have something legacy messing this up somehow...

avatar image Kallex Nov 23 '15 at 06:15 PM

My problems went away when starting from scratch apparently as well; saving in user specific directory but without any special chars.

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