Change Static Mesh's Collision in Blueprint
I have the static mesh's collision set to no collision.
However I would like to change the collision to active once endOverlap has occurred with a player.
How can I accomplish this?
asked Nov 21 '15 at 11:36 PM in Blueprint Scripting
What I normally do is this
Now you can use the Set Collision Enabled blueprint node to turn collision on or off whenever you want.
answered Nov 21 '15 at 11:56 PM
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