I’m at a loss as to why the meshes that appear correctly in Blender and in the Mesh Editor have missing faces when I switch to “Show lighting only” view. The shadows also look wonky (stripy, while the face is supposed to be smooth).
I have created these static meshes from BSPs in UE editor. I have set the Lightmap index to 1 for the ones that Unreal created initially. This fixed the original wrapping UVs error, but did nothing for the shadows.
The mesh in the screen shots I have exported to Blender, re-created a UV map and reimported it, assigning the correct Lightmap index.That also didn’t fix the issue.
Anyone have any ideas as to what is missing?
Thanks!