Multi camera use with spell

Hey guys,

Alright have a interesting one here. I have my main character which is a third person character. What I want to do is when the player cast’s a spell I want a new camera to take place in front of the character not from behind, and only have that 2nd camera active for a split second to show off my character casting the spell, than would like it to go back to the 1st camera bound to my character.

Best Example.The Legend of the Dragoon - Gameplay Demo - YouTube 5:00 minutes. So its something like that. Any ideas?

You could add a second camera to your character blueprint and switch to it when a spell is cast.

If you also want to animate it, take a look at the UCameraAnim class.