umg animation on progress bar percentage

Hi, i am trying to add a couple of key frames to the progress bar percentage as animation in umg. If i click addkey for it nothing happens… I tried re-adding, but nothing seems to work… Any ideas? Seems like a bug.

Workaround:

Bind the percentage of your progress bar to a float variable.
Lerp this float variable with a timeline in your widget blueprint. Now it’s “animated”.

Hello ,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints that may be involved with this issue?

I tried to do it again…

  1. yes i can repro, it seems you have to activate the curve editor for it, i can’t add any keys there! Only when i de-activate the curve editor i can add points, which makes it a linear transition, right?
  2. Create a new widget, add a progress bar to the canvas. Add an animation. add a keyframe for percentage 0.0 and a keyframe for 1.0. The keys are now added without the curve editor, so that part works. Now select the curve editor… where are all my keys?
  3. no blueprints involved, just umg.

After reading over the new information provided I was able to reproduce this issue on our end. I have written up a report (UE-23806) and I have submitted it to the developers for further consideration. I will provide updates with any additional information as it becomes available. Thank you for your time and information.

Make it a great day