Hi, i am trying to add a couple of key frames to the progress bar percentage as animation in umg. If i click addkey for it nothing happens… I tried re-adding, but nothing seems to work… Any ideas? Seems like a bug.
Workaround:
Bind the percentage of your progress bar to a float variable.
Lerp this float variable with a timeline in your widget blueprint. Now it’s “animated”.
Hello ,
I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of any blueprints that may be involved with this issue?
I tried to do it again…
- yes i can repro, it seems you have to activate the curve editor for it, i can’t add any keys there! Only when i de-activate the curve editor i can add points, which makes it a linear transition, right?
- Create a new widget, add a progress bar to the canvas. Add an animation. add a keyframe for percentage 0.0 and a keyframe for 1.0. The keys are now added without the curve editor, so that part works. Now select the curve editor… where are all my keys?
- no blueprints involved, just umg.
After reading over the new information provided I was able to reproduce this issue on our end. I have written up a report (UE-23806) and I have submitted it to the developers for further consideration. I will provide updates with any additional information as it becomes available. Thank you for your time and information.
Make it a great day