How to adjust blendshape/morph target in construction script?
I'm trying to adjust my morph target within the editor before playing the game. I can make it work in the event graph without making it possible to edit it in the editor, but I can't find a way to make it work in the construction script.
Is there somehow a way to adjust the morph target values in the construction script so you can edit them in the editor to your liking? I've tried to do the same in Unreal v.4.9 but it does not solve the problem.
In event graph: http://puu.sh/luF0T/b81b26b415.png
In construction script: http://puu.sh/luF2O/cc7a6cb88b.png
asked Nov 22 '15 at 03:49 PM in Blueprint Scripting
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