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Toggle walk/run ground speeds

I added the following to switch between walk run, its identical to others out there except for the addition of a flip/flop so you don't have the key down.
alt text

It works as desired except the slower I go the more it looks like the character is iceskating (you are still traveling forward between steps... What am I missing? (Yes there are default values in the speed variables. You don't move without them). Does velocity need to be tied into this? Thanks in advance

Product Version: UE 4.9
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asked Nov 22 '15 at 06:35 PM in Blueprint Scripting

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You would need to get the current velocity of the character and load that variable into a blendspace. The 3rd person blueprint example by Epic does this.

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answered Mar 01 '17 at 12:47 PM

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