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Auto-activate particles only in editor

I have turned off auto-activate for particles so that I can activate them in blueprints only when I need them (torches, etc.). But that also turns them off in the editor when I'm just editting. Is there an option I can check to still have them turned on when I'm just editting?

Thank you

Product Version: UE 4.9
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asked Nov 22 '15 at 08:40 PM in Using UE4

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Cryptical
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hmm... not that I know of. You could however keep them active untill you are ready to disable auto activate. Or.. Not sure if it works, add a copy of the particle in your blueprint and make it hidden. It should be visible on editor that way. (but might take up some resources)

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answered Nov 23 '15 at 01:08 PM

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Luos ♦
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avatar image Cryptical Nov 24 '15 at 11:32 PM

Yeah, I am not sure what setting them hidden versus not having them activated does performance wise. I can give it a try. Or else I could indeed deactivate them on the begin of the play and activate them as needed.

Thank you for your time!

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