Auto-activate particles only in editor

I have turned off auto-activate for particles so that I can activate them in blueprints only when I need them (torches, etc.). But that also turns them off in the editor when I’m just editting. Is there an option I can check to still have them turned on when I’m just editting?

Thank you

hmm… not that I know of.
You could however keep them active untill you are ready to disable auto activate.
Or… Not sure if it works, add a copy of the particle in your blueprint and make it hidden.
It should be visible on editor that way. (but might take up some resources)

Yeah, I am not sure what setting them hidden versus not having them activated does performance wise. I can give it a try. Or else I could indeed deactivate them on the begin of the play and activate them as needed.

Thank you for your time!