Shadow breaks in hard edges [Lightmap]
Hi all. I have weird problem which can't fix and do not understand why is this happening? Problem is, baked shadow flow (Do not know how to say properly in english) breaks in hard edge.
This is size of mesh for better understanding Lightmap resolution.
Lightmap res. is 512 which I think is high for this mesh. But even with 1024 lightmap this issue still visible.
This is issue I get.Green line show how the shadows breaks in edges. There is no any gap between those edges and all connected properly.
1.Some edges are not snapped griid but I tried with snapping too and get same result. 2.I connected that edges in lightmap for smooth transition (which I think is not right decision because light illuminate them from different angle) and shadows still breaks same way.
And this is Lightmap with 64x64 greed in UVlayout.Green pieces are same area where I see problems. As you see there is enough padding (min 2 and max 5) with 64x64 map. And I increased this to 512x512 in my picture so I think this is not problem of that.
My Lightmass setting under world setting tab:
asked Nov 22 '15 at 08:52 PM in Rendering
You are correct in your assumption that there are limits to the accuracy of your baked shadows. I will link you to a troubleshooting guide for lighting and documentation on lighting and shadows for any further questions you may have.
answered Nov 24 '15 at 02:29 PM
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