Scene Color in UMG Material
Hi. I was trying to emulate the blurred background for the user interface from the new Battlefront game. Sadly it seams to me that the user interface material is not supporting that feature currently.
LogWarning: SceneColor lookups are only available when MaterialDomain = Surface
I still believe it would be a nice feature for the engine.
Here Is an image to showcase what I want to achieve
asked Nov 23 '15 at 01:06 AM in Rendering
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