Scene Color in UMG Material

Hi.
I was trying to emulate the blurred background for the user interface from the new Battlefront game. Sadly it seams to me that the user interface material is not supporting that feature currently.

LogWarning: SceneColor lookups are only available when MaterialDomain = Surface

I still believe it would be a nice feature for the engine.

Here Is an image to showcase what I want to achieve

http://i.imgur.com/bwDxkVy.jpg

I need this aswell :smiley: Hopefully something like this will comeā€¦

The engine has this feature in.

Here is the documentation: