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Player Start, Capsule Component Mobility

Im trying to change the mobility of the capsule component in PlayerStart, but it says Native components are editable when declared as a UProperty in C++. If anybody could help that would be great.

Product Version: UE 4.9
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asked Nov 23 '15 at 02:27 AM in Blueprint Scripting

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avatar image Rudrode Dec 14 '18 at 04:58 AM

bump! I am having the same problem I am new to C++

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Unreal doesn't like when you try to change C++ components in the editor if they were not declared as a UPROPRETY().

Example for your C++ classes:

UPROPERTY(EditDefaultsOnly) USceneComponent* MyCPlusPlusComponent;

You would then use the createdefaultsubobject() (See documentation) in the constructor to change what is assigned to the component that you wish to be editable in the editor.

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answered Dec 14 '18 at 06:08 AM

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