Player Start, Capsule Component Mobility
Im trying to change the mobility of the capsule component in PlayerStart, but it says Native components are editable when declared as a UProperty in C++. If anybody could help that would be great.
asked Nov 23 '15 at 02:27 AM in Blueprint Scripting
Unreal doesn't like when you try to change C++ components in the editor if they were not declared as a UPROPRETY().
Example for your C++ classes:
UPROPERTY(EditDefaultsOnly) USceneComponent* MyCPlusPlusComponent;
You would then use the createdefaultsubobject() (See documentation) in the constructor to change what is assigned to the component that you wish to be editable in the editor.
answered Dec 14 '18 at 06:08 AM
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