Animations with c++ NOT BLUEPRINTS
Hello. As the title states, I'm looking for a way to play animations properly through c++ programming NOT BLUEPRINTS. Currently I am using the GetMesh()->PlayAnimation method but it only plays after the character has stopped moving and doesn't animate during or depending where I'm calling that function, it doesn't animate at all. Is there a way to do fluent animations or fix this problem WITHOUT BLUEPRINTS? I've tried Googling and looking through the Unreal tutorials, but they're using Blueprints even when labled as "C++ Programming" and I've come across nothing of help. Thanks in advance.
asked Nov 23 '15 at 01:45 AM in C++ Programming
Support for playing animations from c++ is poor. Characters compete with it, as you mentioned, and not all animation features are available. I believe montages win over Character anims. See if the answer here helps: https://answers.unrealengine.com/questions/292345/how-can-i-play-animations-strictly-from-c.html
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