Hi there, so I’ve set up a basic blockout of a scene I’m working on in Maya and decided to import the block out and check it inside of UE4. The first thing I did was drag in the FBX blockout and a camera and then made sure both of them were set to 0,0,0 in the xyz. I then copied and pasted the translate and rotational co-ordinates if the camera in Maya to the camera in UE4 and it seems to be totally off.
Now I understand that Maya and UE4 swith their z and y co-ordinates and I have done so by placing those figures in the proper fields but they still seem to be looking entirely in the wrong direction.
I’ve also changed the Field of view/Angle of view to match as well.
The camera itself is skewed and I noticed when I dragged the camera in to the scene it was pointed 180 degrees in the wrong direction.
Here’s some images, any help would be massively appreciated.
Camera set-up in Maya
http://i.imgur.com/9LCFX6K.jpg
Camera in UE4
http://i.imgur.com/ysXWFwT.jpg
Thanks,
Sam