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How can I create a breaking door with a trigger volume?

Hi to everyone :)

i'm trying to create a door that breaks itself when the player enters in a trigger volume. i have done in 3ds max the 3d model of the door and the animation of the door breaking, but i can't import the animation because i import the door as a static mesh (i can't import it as a skeletal mesh...). I know how to do this in Unity...how can I do this in UE4?

Thanks.

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asked Apr 23 '14 at 02:58 PM in Blueprint Scripting

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RetroG
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