Hi to everyone
i’m trying to create a door that breaks itself when the player enters in a trigger volume.
i have done in 3ds max the 3d model of the door and the animation of the door breaking, but i can’t import the animation because i import the door as a static mesh (i can’t import it as a skeletal mesh…). I know how to do this in Unity…how can I do this in UE4?
Thanks.