Standalone Crash | Launch not possible

Hello,

I have the problem that I tried to launch my game on a different computer. After the game started the windows went black and just crashed. So I tried it on my other computer … the same.
I am not able to Launch the game, the editor does not crash only the game tough.

This is the error that occurs and I also attached the Log folder:

MachineId:8B762C3044A07F8402870DA0B6FAE521
EpicAccountId:145cd26c2f594c5eba1529a9c505a9cc

Unknown exception - code 00000001 (first/second not available)

UE4Game!FDebug::AssertFailed()
UE4Game!UEnum::GetValueByIndex()
UE4Game!UKismetNodeHelperLibrary::GetValidIndex()
UE4Game!UKismetNodeHelperLibrary::execGetValidIndex()
UE4Game!UFunction::Invoke()
UE4Game!UObject::CallFunction()
UE4Game!UObject::ProcessContextOpcode()
UE4Game!UObject::execLet()
UE4Game!UObject::ProcessInternal()
UE4Game!UFunction::Invoke()
UE4Game!UObject::ProcessEvent()
UE4Game!FDynamicPropertyPath::GetValueRecursive()
UE4Game!UTextBinding::GetTextValue()
UE4Game!UTextBinding::execGetTextValue()
UE4Game!UFunction::Invoke()
UE4Game!UObject::ProcessEvent()
UE4Game!?Execute@?$TBaseUFunctionDelegateInstance@VUObject@@$$A6A?AVFText@@anonymous_user_9674a66c$$$V@@UEBA?AVFText@@anonymous_user_9674a66c()
UE4Game!TAttribute::Get()
UE4Game!FTextBlockLayout::ComputeDesiredSize()
UE4Game!STextBlock::ComputeDesiredSize()
UE4Game!SWidget::CacheDesiredSize()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!SWidget::SlatePrepass()
UE4Game!UGameEngine::SwitchGameWindowToUseGameViewport()
UE4Game!FDefaultGameMoviePlayer::WaitForMovieToFinish()
UE4Game!FEngineLoop::Tick()
UE4Game!GuardedMain()
UE4Game!GuardedMainWrapper()
UE4Game!WinMain()

Thanks!

[link text][1]

67748-.zip (328 KB)

Can someone define what this error is about and how to fix it. Would be really nice if someone could help me

,

Is this happening on all projects when you try to use standalone mode? Or is it one specific project? Did you update this project from one version of the editor to another?

Looking forward to hearing back from you, thanks!

This error only occurs at this specific project. I also converted it to the latest version, but this didn’t solve the problem.

Any solutions?

We recommend not converting projects unless you’re copying them to the next version, because converting will overwrite your older version of the project. Copying the project to the next version of the engine does not overwrite the older version.

If this is happening on only one version of the project, then it’s project specific. Was this happening on the original version of the engine that you started this project on? Would you mind providing me a downloadable link to your project in a private message on the forums for further testing?

Thank you!

So the error occurs in both versions. If you could introduce me in how to upload the project and how to write you a PM here I surely will give you access to my project. Thanks alot for your answer.

,

You can upload your project to Drive, or any personal file sharing site you may use. Then provide the link to me [here][1].

Thanks!

,

It’s your HUD that’s causing the issue. I deleted it from your project that you gave me and standalone ran without any trouble.

Here is the Call Stack. As you can see, if you read down, UMG and Widgets are causing an issue.

UE4Editor_CoreUObject!UEnum::GetValueByIndex() enum.cpp:135 
UE4Editor_Engine!UKismetNodeHelperLibrary::execGetValidIndex() kismetnodehelperlibrary.h:15 
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4195 
UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:484 
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:1755 
UE4Editor_CoreUObject!UObject::execLet() scriptcore.cpp:1558 
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:698 
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4195 
UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1050 
UE4Editor_UMG!FDynamicPropertyPath::GetValueRecursive<FText>() dynamicpropertypath.h:347 
UE4Editor_UMG!UTextBinding::GetTextValue() textbinding.cpp:47 
UE4Editor_UMG!UTextBinding::execGetTextValue() textbinding.h:10 
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4195 
UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1046 
UE4Editor_UMG!TBaseUFunctionDelegateInstance<UObject,FText __cdecl() delegateinstancesimpl_variadics.inl:112 
UE4Editor_Slate!TBaseDelegate<FText>::Execute() delegatesignatureimpl_variadics.inl:440 
UE4Editor_Slate!TAttribute<FText>::Get() attribute.h:135 
UE4Editor_Slate!FTextBlockLayout::ComputeDesiredSize() textblocklayout.cpp:46 
UE4Editor_Slate!STextBlock::ComputeDesiredSize() stextblock.cpp:180 
UE4Editor_SlateCore!SWidget::CacheDesiredSize() swidget.cpp:405 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:399 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:394 
UE4Editor_Engine!UGameEngine::SwitchGameWindowToUseGameViewport() gameengine.cpp:344 
UE4Editor_MoviePlayer!FDefaultGameMoviePlayer::WaitForMovieToFinish() defaultgamemovieplayer.cpp:307 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2430 
UE4Editor!GuardedMain() launch.cpp:142 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 
UE4Editor!WinMain() launchwindows.cpp:200

Thanks alot. Now I need to find out, what’s not working in my HUD