Why is my simple material compiling hundreds of shaders?
I'm working on a project with 4 fairly simple Materials and 10 MaterialInstanceConstants. When I make a change to a material and hit Apply, sometimes it begins compiling hundreds of shaders which takes a painful amount of time to compile. I believe this is a bug, but has anyone heard of a scenario that can lead to wildly multiplying shaders being made in the background?
I have an Intel Core i5 CPU
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