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Camera that gets the exact rotation of the pawn

Hi guys! I've made this little camera/pawn rotation system shown here:

alt text

The problem is the rotation of the camera is too fast compared to the rotation of the pawn, even when they get their rotation from the same value and as you can see i've tried to multiply the float by 3 before plugging it into the yaw of the pawn's rotation to compensate for the difference between the rotation speeds. I can get the speeds close together but that's not what I want, I want both of them to have the same rotation. Hopefully you know what I mean, thanks for any help!

Product Version: UE older version
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asked Nov 23 '15 at 09:59 PM in Blueprint Scripting

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EliasPa
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avatar image EliasPa Nov 24 '15 at 09:15 PM

I kind of figured it out I guess(from another post, I don't know how to get the link to work but it was a question asking about why the camera boom rotates 2,5 times faster than the character), changing the multiplier to 2,5 seems to set the speeds equal. I'm not too sure if this is the ultimate answer to this though?

avatar image EliasPa Nov 29 '15 at 09:58 PM

Any ideas? I'm running into this problem again when I try to "reset" my cameras position after changing the rotation of the pawn. Thanks guys!

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