Collision/Mesh scaling

This may be a dumb question, but i have been using the rocks from the Kite demo, and have been scaling them up, however when i stand on them with a character the collisions don’t seem to scale with the mesh, and it ends up with the character floating above the geometry of the rock. Is there anything that can be done to fix this? Or is it a case of the model would have to be remodeled and scaled up in max or Zbrush?

HI Twelvecaliber,

If that’s one of the scree pile static meshes, or really any other mesh you’ll probably just need to adjust the collision to be more accurate. You can do this by going to the Static Mesh Editor > Collision > Auto Convex, and using higher values for accuracy and max hull verts. This process can take a bit of time and may help get better collision, but I wouldn’t necessarily guarantee it’ll be as accurate as you may want it to be.

The other alternative is to use Per-Poly collision by setting the collision complexity to “Use complex as simple” in the panel on the right. However, since this is a fairly high poly mesh (~33 tris) I wouldn’t recommend it, but it’s an option. It’s always better to use the least amount of collision geometry as possible for better performance.

I hope this helps you get the results you’re wanting.

Tim