Exporting 3D Models - I can see the triangles
Hello, I've sculpted a model in ZBrush and decimated a low poly model(15k polys). I exported to UE4 but I can the triangles of the models. Am I skipping something? As far as I have researched 15k is a decent poly number for a character, if that is true why am I seeing the vertices of the 3D model. Please don't hesitate to ask me for more information.
I have scaled the model to 100x when it is imported. (Unreal unit=1cm, Zbrush unit=100cm)
asked Nov 24 '15 at 05:02 AM in Rendering
decimation master does a semi-poorly job anyways, where you'll have very strange retopology. you'd need a program like 3dsmax, maya, modo, blender, 3dcoat, etc, etc to retopo properly, add smoothing groups, and bake out maps.
Zbrush is just one step in the entire workflow.
answered Nov 24 '15 at 12:06 PM
You need to figure out how to assign smoothing groups. I've not used zbrush in a really long time but that is the problem. Try looking in the export options for "smoothing" or something like that.
answered Nov 24 '15 at 07:28 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here