Not replicating spawned actor when using StaticClass
When I spawn my actor on the server normally everything is fine.
But I am trying to create the pickup dynamically and when spawning with a StaticClass it is not replicating to clients. It works on the server and is purely a replication issue with spawning using AVWeaponPickup::StaticClass()
I read somewhere it's a owner issue and I tried setting the owner but it is not helping.
asked Nov 24 '15 at 07:44 AM in C++ Programming
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