Hi,
I am trying to make an explosion effect where a grenade blasts out goo onto the walls and floors. I want it to drip but be very viscous. Is there a way to accomplish something like this? In a particle system or with some sort of liquid simulation?
it does cover walls, it gets sticky and even has dripping effects.
Its a good base to learn from to get the effect you want.
Both material and blueprint wise.
As we dutchies say, look further than your nose is long.
Sorry perhaps I did not describe what I was looking for properly but this is very much not what I am looking for. I want more of a liquid simulation rather than just a blob that has dripping effects