Creating a goo like substance for explosion

Hi,
I am trying to make an explosion effect where a grenade blasts out goo onto the walls and floors. I want it to drip but be very viscous. Is there a way to accomplish something like this? In a particle system or with some sort of liquid simulation?

Thanks

Download the latest UT, it should have the bio rifle, that would be a good way to start since it sort of does the same, minus the grenade.

This isn’t really what I want. I want it to be more goopey and cover walls and things. Like a slime.

it does cover walls, it gets sticky and even has dripping effects.
Its a good base to learn from to get the effect you want.
Both material and blueprint wise.

As we dutchies say, look further than your nose is long.

Sorry perhaps I did not describe what I was looking for properly but this is very much not what I am looking for. I want more of a liquid simulation rather than just a blob that has dripping effects