Player Controller transform?
Actually, this is about the base class AController.
Does it have its own position and rotation and applies it to the pawn/character (if enabled)? Or does it only apply the input/delta to them? I'm wondering, because I'd like to know what exactly happens when you look up or down with a character. The character-actor doesn't rotate, so what is it that's rotating on the pitch-axis?
Follow this question
Once you sign in you will be able to subscribe for any updates here