Player Controller transform?

Actually, this is about the base class AController.

Does it have its own position and rotation and applies it to the pawn/character (if enabled)? Or does it only apply the input/delta to them? I’m wondering, because I’d like to know what exactly happens when you look up or down with a character. The character-actor doesn’t rotate, so what is it that’s rotating on the pitch-axis?

If it’s about looking up/down, I’d expect you’re seeing the pitch of an attached camera changing.

Sure that’s what I see. I’m just wondering if camera (or springarm) rotation is the first and only variable that changes when processing input, or if there are stored values inside the controller as well that are being referenced. But I guess I can just look it up in the source code later. I didn’t think of that.