Why is my level so shiny?!
After I built light, some of my materials began to become really shiny. I set the roughness to 1.0
asked Nov 24 '15 at 08:02 PM in Rendering
It looks like it could be because of the correctedNormals node that you have. Are both of the normal maps changed to normals inside of your texture settings? Does plugging a normal directly into the normal channel eliminate that harsh light?
answered Nov 24 '15 at 08:49 PM
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