Why is my level so shiny?!

After I built light, some of my materials began to become really shiny. I set the roughness to 1.0

Hey SoraJr,

Could you post a screenshot of your materials that are now shiny. You could look into turning down the metallic or specular if you have them enabled. You could also disable bloom and eye adaptation in your viewport.

68018-shiny.png

If I set my bloom setting, in the post processing volume, intensity to 0. I get this. But it still has a glare that it never used to get

Here’s what the ceiling is made from, everything else that’s shiny is pretty much made the same way

It looks like it could be because of the correctedNormals node that you have. Are both of the normal maps changed to normals inside of your texture settings? Does plugging a normal directly into the normal channel eliminate that harsh light?

Thank you. Going into the texture settings for the normal and detail normal fixed it. For the normal, I changed the Compression settings to normalmap. The detail normal was already changed to that. I thought they were both changed because I got a message saying “converted to normal map” or something along those lines