i imported my building from cinema 4d and the texture gets stretched in certain places. i had the same problem in cinema 4d but i fixed it by changing the projection from UVW mapping to Cubic. please help asap : /storage/temp/68026-screenshot+(14).png
asked Nov 24 '15 at 09:49 PM in Using UE4
Have you tried turning down your tesselation multiplayer and distance to something like .5? If that doesn't solve your issue I think it has to do with your UV's. How you have them set up on your model could also cause this issue. If the tesselelation input at a lower value does not solve you issue you can go to your models details panel and click the UV icon at the top of the viewport. From there you can locate the top of the building. Make sure that is not folded up or between or underneath something. Also, if it is not outside the 0-1 coordinate space.
answered Nov 24 '15 at 10:18 PM
I suggest you learn how to proper uvmap/texture a mesh, google some tutorials for it :)
answered Nov 28 '15 at 10:55 PM
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