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How do i fit a texture into a material to be used in a Post Process Volume?

I've seen in the examples that you can use a material inside blendables to use in Post Process Volumes, but how do i make sure that the entire texture i have in my material are visible on the screen? It seemed to be up to the resolution of my texture-image i used.

Product Version: UE 4.10
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asked Nov 24 '15 at 10:19 PM in Blueprint Scripting

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Jonas_Molgaard
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