Zenfone 5 & UE4
Games that are made with Unreal Engine 4 crashes on splash screen since I uploaded my Zenfone 5 from KitKat to Lollipop. With my phone, I can play UE3 and Unity 5 made games well. But I can't play games that are made with UE4. Tappy Chicken, which is a 2D game is same. Considering this phone is still popular in many countries, I think a bug-fix for this phone is neccesary. I think, considering it can work well with UE3, it can also work with UE4. Maybe a little fix may clear this bug?
asked Nov 24 '15 at 11:24 PM in Bug Reports
Could you verify whether or not this issue has been corrected in 4.11 Preview 3? It's not advised to create games in preview versions of the engine however, if it's fixed in the preview that means it made it in for 4.11 whenever it does release.
Please let me know!
answered Jan 29 '16 at 08:35 PM
I am busy right now so I can't send the logs in this time, if you want it please reply. I will send as soon as possible.
answered Dec 09 '15 at 04:40 PM
I believe the problem is with glDebugMessageControlKHR in InitDebugContext(). For 4.11 we are now checking for GL_RENDERER to contain Rogue Han (one of the PowerVR chips) to disable this, but I may need to make it even more generic. The ZenPhone 5 has a fairly standard PowerVR 544, but it is likely the driver changed in Lollipop which is why you started having trouble.
Your log doesn't contain all the debug information I'd need to see what the GPU family returned by the driver is so I cannot see the version number.
If you could test reenabling InitDebugContext() but add the following to AndroidOpenGL.cpp in FPlatformOpenGLDevice::LoadEXT():
So glDebugMessageControlKHR is not set (left NULL) if PowerVR, this might be the change I'll need to make in 4.11 to be safe. Please let me know and I'll see about getting it in for 4.11.
answered Dec 14 '15 at 09:59 PM
Chris Babcock STAFF
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