Unreal will not recognize my Android Device
I cannot get my editor or unreal device manager to see my phone (galaxy S6) so I can't deploy my app to it... It worked at one point in time, but my project settings didn't have the android SDK configured correctly so the deployment would fail. Now that I have entered the correct directories for the android SDK, I can't get the device manager to see my device so I can TEST that the deployment is working correctly. The phone is being seen with ADB, and it is in debug mode. I have tried setting it to MTP and PTP with no luck. Is there anything else I should try?
asked Nov 25 '15 at 01:37 AM in Packaging & Deployment
Hi USMC1812 -
I think this might be an issue with your Environemnt Variables being set incorrectly.
Try reviewing this section of documentation and setting the varaibles and see if Unreal can then see your phone.
Let me know if this does not correct your issue -
answered Dec 02 '15 at 09:37 PM
Lovecraft_K ♦♦ STAFF
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