Ai move to jump stopping half way through jump
I have a default third person character. Duplicated, with a custom event to call jump, and ai move to actor. Thats it.
When my Ai Jumps, right after the apex of the jump and begins to fall. He completely stops moving and falls straight down. I have disabled air control, so he should not be able to stop his movement, but he still does. Any jump my AI does no matter where it is, he falls straight down half way through the jump when he begins to fall. This is a Blank brand new project, with only the duplicated character as the ai. You can see in the picture right where he starts to fall straight down, zero forward or back movement.
asked Nov 25 '15 at 03:16 AM in Blueprint Scripting
I make my character jump, do a delay by .2, then i call Stop movement on the AI Controller (I believe). Then I check when the character is no longer falling. When falling is false, I then recall the AI Moveto
answered Nov 27 '15 at 01:44 AM
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