Hi guys,
Im trying to learn to use the engine but im having some conceptual issues…
Is just that all the tutorials that im seeing just make me copy step by step to achieve some thing but then i dont really know how to do something diferent by myself.
As an example, im trying to do some “snake” like game with blueprints, but there is no tutorial about this exact game, so i applied the nodes of movement from some youtube tutorial and now i have a static mesh that represents the head of the snake, and the controls that let me move it forward back, left and right…
But there is a thing… im just copying… i dont understand really why to use the functions that im using instead of others, and that dont let me discover how to apply this knowledge to make the movement that i really want (i want the snake to move something like “frame byframe” like the old game, and make the movement constant… that whay of i press “w” just once, the snake will go forward all the time).
Im just using this movement thing as an example… i feel the same thing about all the engine… what are the basic from a game made in UE4? are the basic components the game mode BP, the level PB and the classes BP? how or where can i learn to use the functions on the engine properly?
im seeing all the UE4 official tutorials at the moment, but these are not the real answer… as i said its all about copy some proccess. the same thing happen with the docs.unrealengine.com.
Im learning c++ too, in fact i already did a snake and a pong game by myself in visualstudio 2013, so i understand the classes concepts and everything…
Well i hope you can help me to find a nice learning method, maybe you can share your own experiences, maybe you can teach me the basics or point me to a direction… all the help is appreciated (and this can help others beginners too).
PD: sorry the big brick of text and the bad english C: