Strange rotation after base animation retargeting to Mixamo pack
I create 3rd person project.
How I can fix this?
asked Nov 25 '15 at 01:09 PM in Everything Else
I know this is late but it may help others having the same issues. There is a problem with the base TPS template animations and character, the TPS Template animations are setup with the root bone rotated incorrectly. The skeleton has the root bone rotated Z up/Y forward and the anims have it Z forward/Y down. If you enable "show bones" you will see the incorrect rotations, to get a good visual of it make a quick 1D blendspace and do a blend between a TPS template anim and one from the anim starter pack and you should see the weird rotation occur when you slide through the blend space...any of the idles should work for the visual or the run from TPS and the sprint from anim starter pack are good visuals too I hope this helps. Try the anims here and let me know if they work better for you: TPS Corrected Anims
If you look at root rotation it probably will be wrong
Just to help others people:
Go to your skeleton -> Retarget Manager -> Modify Pose -> Reset.
answered Jun 27 '17 at 11:12 PM
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